A mockup of a mobile for job gate home screen

Product Designer

Product Designer

Figma / Figjam / Jira / Teams / Maze / Hotjar / Confluence/

Figma / Figjam / Jira / Teams / Maze / Hotjar / Confluence/

Figma / Figjam / Jira / Teams / Maze / Hotjar / Confluence/

PM / Devs / Stakeholders

PD, PO, Devs, Stakeholders,

Figma / Figjam / Jira / Teams / Maze / Hotjar / Confluence/

Figma / Figjam / Jira / Teams / Maze / Hotjar / Confluence/

PM / Devs / Stakeholders

PD, PO, Devs, Stakeholders,

Bristh Columbia

Designing public services around citizen needs instead of government structures

THE PROBLEM

Citizens think in needs.

Government systems think in departments.

Public services are among the most complex digital products to design.

Unlike commercial products, government platforms must serve everyone regardless of age, education level, language proficiency, technical ability, cognitive capacity, or accessibility needs.

At the same time, they must comply with rigorous accessibility standards while maintaining public trust.

Most citizens don't understand how government agencies are organized.

They don't arrive looking for a department.

They arrive looking for a solution.

Whether they need to renew a document, register a business, apply for assistance, or access information, their goal is clear.

government logic

government logic

Services were structured according to internal organizational models rather than citizen needs.

Users often struggled to determine where to begin.

Services were structured according to internal organizational models rather than citizen needs.

Users often struggled to determine where to begin.

Services were structured according to internal organizational models rather than citizen needs.

Users often struggled to determine where to begin.

Government language

Government language

Institutional terminology frequently increased confusion rather than understanding.

Users often encountered unfamiliar language before they understood the task itself.

Institutional terminology frequently increased confusion rather than understanding.

Users often encountered unfamiliar language before they understood the task itself.

Institutional terminology frequently increased confusion rather than understanding.

Users often encountered unfamiliar language before they understood the task itself.

Information overload

Information overload

Large volumes of content made it difficult for users to identify what was relevant to their situation.

Large volumes of content made it difficult for users to identify what was relevant to their situation.

Large volumes of content made it difficult for users to identify what was relevant to their situation.

"The biggest barrier wasn't navigation. It was understanding."

"The biggest barrier wasn't navigation. It was understanding."

Research Insight

Research Insight

A screenshot of job gate home, job details, and filters screens

We weren't redesigning a government website.

We were redesigning how citizens understand public services.

DISCOVERY

DISCOVERY

Initial conversations focused heavily on navigation and accessibility compliance.

Research revealed a deeper problem.

Most usability issues were symptoms of content complexity and organizational structure.

Users were not getting lost because menus were poorly designed.

They were getting lost because the system required them to understand government logic before accessing services.

This shifted the project away from interface optimization and toward information architecture.

The goal became helping citizens navigate services through their own mental models rather than forcing them to learn the government's.

Initial conversations focused heavily on navigation and accessibility compliance.

Research revealed a deeper problem.

Most usability issues were symptoms of content complexity and organizational structure.

Users were not getting lost because menus were poorly designed.

They were getting lost because the system required them to understand government logic before accessing services.

This shifted the project away from interface optimization and toward information architecture.

The goal became helping citizens navigate services through their own mental models rather than forcing them to learn the government's.

Initial conversations focused heavily on navigation and accessibility compliance.

Research revealed a deeper problem.

Most usability issues were symptoms of content complexity and organizational structure.

Users were not getting lost because menus were poorly designed.

They were getting lost because the system required them to understand government logic before accessing services.

This shifted the project away from interface optimization and toward information architecture.

The goal became helping citizens navigate services through their own mental models rather than forcing them to learn the government's.

Common citizen goals

Service discovery behaviors

Content comprehension challenges

Navigation pathways

foundation for restructuring navigation, content, and service discovery.
foundation for restructuring navigation, content, and service discovery.

a significant mismatch between how government systems were organized and how citizens searched for infor

a significant mismatch between how government systems were organized and how citizens searched for infor

TARGET USERS
Maria
Citizen

Citizen

Needs simple pathways to services without understanding government structures.

Needs simple pathways to services without understanding government structures.

A screenshot of job gate home, job details, and filters screens
Robert

Low-Digital-Literacy User

→ How might we organize information around needs instead of departments?

Needs predictable experiences, guidance, and clear instructions.

→ How might we create experiences that support all users equally?

A screenshot of job gate home, job details, and filters screens
James

Accessibility User

→ How might we organize information around needs instead of departments?

Needs predictable experiences, guidance, and clear instructions.

→ How might we create experiences that support all users equally?

A screenshot of job gate home, job details, and filters screens

01 Design Decision

Helps small business owners manage inventory and place recurring orders

Connects with thousands of retailers across Mexico, supporting the daily operations of convenience stores, corner shops, and local businesses.

how might we...

→ How might we reduce the complexity of government information?

→ How might we organize information around needs instead of departments?

→ How might we increase trust through transparency and clarity?

→ How might we create experiences that support all users equally?

01

Services Around User Needs

Research consistently showed that citizens approached government services through goals rather than organizational structures. We redesigned navigation around tasks and needs instead of departments and agencies.

Tradeoff

Required significant restructuring of existing information architecture and stakeholder alignment across multiple service areas.

02
Institutional Language

Many users struggled to understand government terminology before they could even begin a task. Content was rewritten using language that reflected how citizens naturally describe their needs.

Tradeoff

Balancing legal accuracy and plain-language communication required extensive collaboration with stakeholders.

03

Accessibility as a Design Principle

Accessibility was integrated from the beginning of the design process rather than used as a validation step.

WCAG considerations informed content, structure, navigation, and interaction decisions.

Tradeoff

Improved usability for all users, not only those with accessibility needs.

A screenshot of job gate filters popup
DEFINE

Helps small business owners manage inventory and place recurring orders

Connects with thousands of retailers across Mexico, supporting the daily operations of convenience stores, corner shops, and local businesses.

store owners value speed, simplicity, and reliability.

Store owners value speed, simplicity, and reliability.

the experience should be optimized for reordering, not browsing

store owners value speed, simplicity, and reliability.

150+

Many place orders multiple times per week to restock their stores.

6

Order products regularly to maintain inventory and serve customers

18

Content

150+
150+
150+
150+

Many place orders multiple times per week to restock their stores.

store owners value speed, simplicity, and reliability.

Small corner stores

1 to 3 employees. Low digital maturity

Reorder, don't stop

4 to 10 employees. Use digital tools ocasionally

Distributors & Wholesalers

High order volume. More complex operations

Distributors & Wholesalers

High order volume. More complex operations

Distributors & Wholesalers

High order volume. More complex operations

A screenshot of job gate filters popup

Content

Content

store owners value speed, simplicity, and reliability.

Step-by-step flows that teach and guide users without overhelming them.

Learning moments embedded naturally within the user journey.

Recomendations based on user interests, goals and behavior.

Visual and simple explanations of perfomance risk.

Define

Helps small business owners manage inventory and place recurring orders

Connects with thousands of retailers across Mexico, supporting the daily operations of convenience stores, corner shops, and local businesses.

Store owners value speed, simplicity, and reliability.

Small corner stores

1 to 3 employees. Low digital maturity

Reorder, don't stop

4 to 10 employees. Use digital tools ocasionally

Distributors & Wholesalers

High order volume. More complex operations

Distributors & Wholesalers

High order volume. More complex operations

FINAL EXPERIENCE

Small corner stores

1 to 3 employees. Low digital maturity

Small corner stores

1 to 3 employees. Low digital maturity

Small corner stores

1 to 3 employees. Low digital maturity

Small corner stores

1 to 3 employees. Low digital maturity

Define

Helps small business owners manage inventory and place recurring orders

Connects with thousands of retailers across Mexico, supporting the daily operations of convenience stores, corner shops, and local businesses.

1 to 3 employees. Low digital maturity

4 to 10 employees. Use digital tools ocasionally

High order volume. More complex operations

FINAL EXPERIENCE

FINAL EXPERIENCE

FINAL EXPERIENCE

1 to 3 employees. Low digital maturity

4 to 10 employees. Use digital tools ocasionally

High order volume. More complex operations

High order volume. More complex operations

FINAL EXPERIENCE

1 to 3 employees. Low digital maturity

4 to 10 employees. Use digital tools ocasionally

High order volume. More complex operations

High order volume. More complex operations

FINAL EXPERIENCE

FINAL EXPERIENCE

FINAL EXPERIENCE

1 to 3 employees. Low digital maturity

1 to 3 employees. Low digital maturity

4 to 10 employees. Use digital tools ocasionally

1 to 3 employees. Low digital maturity

High order volume. More complex operations

1 to 3 employees. Low digital maturity

High order volume. More complex operations

1 to 3 employees. Low digital maturity

1 to 3 employees. Low digital maturity

4 to 10 employees. Use digital tools ocasionally

Distributors & Wholesalers

High order volume. More complex operations